FIRST CLASH AT STOUMONT (version 1.1) (OPERATION)

Based on ASL KGP Campaign Game I from Kampfgruppe Peiper I Module 

Based on Historical ASL Map: KPG Stoumont 

Author: ASL Veteran 

Date: December 19-21, 1944
Location: Stoumont, Belgium.
Opponents:  German SS attack vs. US Army defense.
Size: Huge
Length: 8 Battles
Time: 2 days followed by 1 night
Weather: Bad
Ground Condition: Damp 

One of the two armored spearheads of the German 6 Panzer Armee in the Ardennes offensive was Kampfgruppe Peiper of SS-Panzer Division 1 "Liebenstandarte Adolf Hitler". This Kampfgruppe comprised various elements of SS-Panzer Regiment 1, SS-Panzergrenadier Regiment 2, SS-Panzer Artillerie Regiment 1 and SS Panzer Pionier Battaillon 1, with schwere SS-Panzer Abteilung 501 and Flak-Sturm Abteilung 84 attached. After a slow start on 16 December due to poor road conditions, traffic jams, minefields, and the less than satisfactory progress of Volksgrenadiers trying to breach the initial American positions, the Kampfgruppe rolled through the US lines with relative ease. A bridge across the Ambleve river at Stavelot was seized on the morning of the 18th, but at Trois Ponts, a village nestled amidst high hills and named after its three bridges, American engineers blew the bridge that controlled the exit west from the Ambleve valley, forcing Peiper to follow the right bank of the river to La Gleize through the most mountainous terrain in Belgium. After capturing another bridge over the Ambleve at Cheneux that afternoon, Peiper's lead column was rebuffed farther on near Habiemont. Denied exit from the river valley once again, the armored tip of KG Peiper halted for the night in the woods between La Gleize and Stoumont. At about the same time, the US 3/119th Infantry began detrucking in the latter village. To the sound of Germans singing loudly in the distance, the Gis deployed and dug in - though darkness prevented them from choosing positions with optimum fields of fire. Just before dawn, several Shermans and two 90mm AA guns arrived to bolster the defenses; unfortunately for the Americans, one of the latter fell into a ditch as it was being positioned and had to be abandoned. On this ominous note, the stage for the upcoming battle was set. 

This scenario is best played as US vs the AI. 

(Briefings for both sides included in this scenario) 

Version 1.1 Changes:

The initial setup areas were split into three areas for each side. The main reason this was done was to ensure better setup areas for subsequent battles. One other side effect of this was to create better force distribution for the American AI when setting up for the initial battle.

Certain American units were also padlocked to keep the AI from deploying them in locations that were suboptimal.

Adjustments were made to the American force pool and some adjustments were made to troop quality ratings in an effort to adjust play balance.

Briefing texts were improved for the German and American sides. 
 
 
 
 
 
 
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